Super Lunsford

Release date: October 5, 2010.
Platforms: Windows.
Coding Language(s): Game Maker's Visual Programming.
Engine/Libraries: Game Maker 8.

When I was quite young, I made a 2d platformer featuring myself (as an edited Mario sprite) fighting against the forces of Shadow X. I made it in about a weekend, and it features unkillable enemies and several boss battles featuring kids from Elementary school that I didn't like (also in the form of edited Mario sprites), as well as a super-saiyan final fight in space. Like its sequel, it has been lost to the sands of time, without even a screenshot to preserve its legacy.