Total Invasion II - Difficulty rebalance update

Updated January 9, 2022

Guten tag!

While recording my playthroughs on Youtube I realized that, once again, many of the maps in this game were much too difficult! I spent about 40 minutes trying to get through E3M4 -- screw that map, I want to punch whoever made it...oh, right...

So today I released an update that changes some of the level design to be more forgiving, particularly in episode 3.

However, there are many more problems with the game's difficulty that revolve around its fundamental workings -- Proper raycasting is poorly supported in my janky custom engine, so explosions tend to get you in places they shouldn't, grenades don't bounce properly, and it is easy to get stuck on corners.

Damage taken from enemy contact is accumulated every frame and is also the leading cause of death!

Fixing these problems would involve significantly changing the foundation of the engine -- one that I wrote in 2015 and is an absolute mess.

This is part of the reason that I'm planning to remake the game to be much more maintainable, polished, and stable.

I'm still debating with myself what tooling I'm going to use, but rest assured it will be coming eventually™.