Total Invasion II

Release date: July 29, 2015.
Platforms: Windows.
Coding Language(s): BlitzMax.
Engine/Libraries: OpenGL.


An ambitious sequel to Total Invasion, taking inspiration from even more 90s first person shooter tropes. It features 30 maps of chaotic shootin' and slappin'.

Wield rather impractical weapons such as:

  • Sickle that can be thrown and then brought back like Mjolnir
  • Egg launcher that sometimes spawns chickens
  • A double-barrel grenade launcher
  • A street sign (the most powerful weapon)

Fight against a vast army of strange hooded folk (wraiths) that sound like they're drowning in a toilet.

Playing as a grumpy cat-girl soldier, your goal is to infiltrate the wraith home world and stop the invasion at its source. However, you may find that even fate itself is set against you.

A remake is currently in the works that will feature significant difficulty balances, improved controls and physics, and more content!

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The game's engine was made "from scratch" using the low level graphics API OpenGL and some BlitzMax standard library functions. A few years later, I started to rewrite the engine to run in browsers with Javascript's WebGL functionalities. This port was not finished, and may never be finished, but I think it's neat.

Try the prototype WebGL port